Hello everyone,I am facing this huge problem with textures and sprites/flipbook animations inside my paper2d project.
I am not an expert with textures so please forgive me if this can be fixed with a setting that i am not aware of.
I have noticed that unreal does not show semi-transparent sprites during runtime.It is either 1 or 0.
this is the original png.
Why is this happening?I tried playing around with the settings but nothing seems to change.The system calculates semi transparencies as either 0 or 1 and the end result is very bad for what i am trying to create.Is this a “bug” or is there a setting that will fix this? Thank you
In the Sprite Editor, change the Default Material to TranslucentUnlitSpriteMaterial. If you don’t see that option in the drop-down, go to View Options and enable Show Plugin Content. By default, this is set to MaskedUnlitSpriteMaterial, which won’t show alpha correctly.
First of all i would like to thank you from the bottom of my heart for helping me out!
Not in a million years would i imagine that i had to enable show plugin content and choose TranslucentUnlitSpriteMaterial for it to work properly.But i am still facing a problem and i would like your opinion.This is the sprite after the change
Nothing changed!during runtime i still see the old sprites.How is this possible?
Do you think this is a bug and i should report it or there is another setting that updates the flipbook?
Thank you
Once you placed your flipbook in your game, you can edit the material and set it to TranslucentUnlitSpriteMaterial. The flipbook will still preview using the default sprite material but in game it should be displayed correctly