Hey guys, i am currently trying to import materials from Modo to Unreal using the Modo Bridge plug in. Now the problem is that in Modo, most of the textures i use have a cubic mapping and don’t require the mesh to have proper UV’s. So when i import the mesh into UE the textures come warped since their UV’s are a mess but it works properly if i clean up the UV’s before importing.
Is there any way for me to import my mesh from modo without having to keep cleaning up all the UV’s since its would take quite some time to clean up all the texture UV’s in the entire scene. Does anyone know a work around? Any help would be appreciated.
Cubic mapping is explained in the link below :
http://help.thefoundry.co.uk/modo/#help/pages/shading_lighting/emodo_textures/cubic.html?Highlight=cubic
Are you sure you’re talking about the that Cubic texture you linked or do you mean Triplanar mapping?
The cubic texture there is a procedural texture, which won’t translate to UE4 so it would need to be baked to an image map beforehand. Triplanar mapping uses planar mapping from 3 sides and then blends where they intersect so that it looks seamless, it also doesn’t require any special UV mapping so it’s very easy to use to get a nice generic type of texturing on a mesh. However, that doesn’t translate to UE4 either, so if you wanted to replicate what you had you would need to create new nice UV’s and bake your texture to that.