Texture problem from photogrammetry model

Hello everyone!

I’ve done a photogrammetry model of a wreck for a muesum and i’m working on a showcase for the wreck in Unreal.

I’m having a problem with how the texture looks when added to the model, it becomes very smudged. My skills in Unreal are beginner level, I’ve gone through many tutorials but I can’t seem to fix it. When I open the model and texture in CloudCompare, Blender and 3D Max, it all looks good.

Exported as a OBJ from Agisoft with mtl and jpg. Tried to extport as FBX but no difference in texture. Model has a resolution of 10milj surfaces and texture is 16K.

How it looks in other programs:


How it looks when I import into Unreal:


Probably an easy solution for this but following tutorials on photogrammetry → unreal workflow and seperate texture tutorials haven’t resolved this for me so at this point all I have left is asking all of you!

Many thanks and all the best,
Linus

Have you tried enabling Use Full Precision UVs on the mesh?

That did it, Many thanks!