Hey, I have a material with a simple panner node plugged into the UV of my Texture Sample. This all works fine as expected. The problem arises on mobile devices. Upon booting up the game on my android, everything works fine. The material scrolls as intended. But after about a minute of gameplay the material starts to jitter and lag. At first I though the game was slowing down, but by displaying the FPS I can see that the game is still running optimally. It just seems to be the scrolling material. The longer a play, the slower the material scrolls, and it even begins to stretch, skewing the UVs. Any ideas for what could be causing this?
I am running on 4.2.0, I tried opening up the project in 4.5.1, but I was unable to test it as there was a number of other bugs present while running in that version, so for the time being I am still working in 4.2.0.