Texture packages white

ANDROID DEPLOYMENT
‘Flying Example’

I have a massive SPHERE model I imported with a 5k resolution texture.
it’s a space map. I know, not a traditional method.

I’ve enabled the texture as two-sided and the image is placed as a Base Color and as Emissive.
I can see it when I play in the editor, as well as in Mobile Preview,
but when I package it and play it on my device, the sphere / background is all white.
Everything else checks out.

RESOLVED.

My texture was NOT a power of two, and so it rendered white.
If anyone else is experiencing this texture rendering error, make sure the textures associated with
your scene are all a power of two. If unsure what this means, google ‘unreal engine 4 power of 2 textures’

Cheers