Texture Object missing in Material Instance

Confused why the Texture Object defined in my Master Material is not showing up in my Material Instance?

In the attached you can see that my Texture Sampler node (Opacity_Map) IS showing up.

Why?

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and the Result is

The result is no Texture Object in my material Instance as shown in my screen grab.

I view this as a bug. The solution seems to be (when using a Texture Object and FlipBook out put to a Texture Sampler and wanting to instance your material) to take a 2nd output from your FlipBook Result into your Base Color

Nevermind, the reason it doesn’t work is because you’re only using the UV output of the flipbook node, which does not use the texture object input, so it almost certainly just gets discarded during compilation as unused code.

I have no idea what you’re trying to accomplish here but this is not the way to do it.