So, quite a simple thing to do, I just can not for the love of me find where.
I’ve got a very small pixel art texture, default texture filtering causes a blurry mess, where would I change the texture filtering to nearest neighbour? I can not find any such options within the imported texture itself.
How do I set this in C++ code? I used UTexture2D::CreateTransient() to create a texture in C++ code. So how do I either tell my C++ texture to :“use nearest” or at least tell it to copy the settings (including filter = nearest) from a texture that I setup in the editor?