On the screen - the authorization level. But if you look at the stat memory - we see that “Texture Memory Used” is already 976 MB !!!
And “listTexture” shows 3k files.
Feeling, that ALL textures in the game are loaded immediately upon starting the game. How do I fix this?
This is an android game and if you play it for a long time (at different levels with different textures), then the phone starts to slow down. The feeling that ALL textures are loaded into memory and remain there forever until you restart the game.
How to fix it?
One of the forums told me - I share with descendants. I haven’t finished it yet, but it seems that the point is that arrays need to be made “Soft Object References”, not “Hard Object References”. Then the array elements will be loaded as needed, when we call them, and not all at once!
I tried that but the BP I’m using it with breaks open a structure (with soft object refs), but when auditing stats the texture still show as pre-loaded in memory, is that normal behavior ?