Using 3ds Max 2015 I created grass, rendered to texture, exported the textures and then exported the mesh as fbx using these options:
I import it in UE 4.23 like so:
I do not import the material or textures. When I open the mesh in UE it looks just like Max (without any mats/textures applied).
This is the material I’ve set up for the grass mesh:
And here’s how the material texture looks like when I apply it to the mesh:
It looks all jumbled up. I believe the mesh is fine and the culprit is with the material. My guess is I have to invert some channel in the material, but I can’t figure it out. Something with the uvs, however If I look the uv editor in Max it seems like the uvs are fine. Take a look:
Looks ok right?
So I believe sth with exporting/importing the material/texture in UE is the problem. I’m a beginner in UE. Help will be greatly appreciated!