Texture issues in Content Example Landscapes level.

In the the third example inside Landscapes level in Content Examples demo i found bug.
When i stand at back of terrain and move forward and backward texture flow and move. It’s looks like changing scale.

Hi Xender,

This isn’t a bug. This is how Landscapes are setup to react. However, these landscapes have been scaled down from their larger version so you can actually able to see their tessellation happening more easily.

You can see this more clearly in the viewport by going to Show > advanced > select “Mesh Edges”

This will overlay a wireframe for all meshes in the viewport. When you move away from the mesh you can see how the tessellation is handled to make landscapes more optimized for the engine.

If you move the camera above and move forward (not closer but just in a forward motion) you can see the landscape tessellate along starting with the closest corner, much like my image below.

[You can also find more information about landscape and how they work here.][2]

If you have any other questions feel free to ask!

Tim

Thank you for answer