Hey folks I also posted this issue in the Qubicle forums but I wanted to reach out here too because I tried loading the texture in Blender and it renders fine, so that leads me to believe I am maybe missing a setting in UE4.
I am using Unreal Engine 4.7.5. Sometimes when I export my OBJ file from Qubicle and import it into UE4 I am getting weird texture artifacts. This only seems to happen if I use the Texture material, if I use SimpleTex it looks fine but then the its a rather large asset.
I know to set the filter to Nearest, and that keeps it sharp, but it does not solve the artifact problem.
Has anyone else run into this and can give me some guidance? I will gladly share the .qbcl file if it will help.
OBJ: Dropbox - TestModel.obj - Simplify your life
MTL: Dropbox - TestModel.mtl - Simplify your life
PNG: Dropbox - TestModel.png - Simplify your life
QBCL File:
Render from Qubicle
After importing into UE4 and setting the texture filter to Nearest
A close up of the artifacts I am talking about
Any advice would be greatly appreciated!