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Texture isn't replicating

Hey there commutiny . I am replicating a stucture with user data such as Name and Image .When the game starts player downloads image from internet and sets it into structure .
In the server side it works absolutely fine . images gets set . but clients cant get that image , at the same time Name gets replicated absoluetly fine ! why is that happening?



What about replicating the URL to the image and let everyone download it instead of trying to send an image over the network?
You’re only setting the reference to the texture in the struct.