Not sure what’s going on, imported my landscape from World Machine, exported the texture for the flowmap from World Machine, changed the RGB values to textures, annnnnnnnd they’re tiling. Here’s a couple of screenshots to depict what I mean, I’ll also attach my Material config.
-either use a better texture without so much variation
-take a look at the grass material from the starter content -> there they use a good technique to “hide” them
But how can I solve the problem with the lighting; see the mountains in the distance, the shadows are… un natural.
Add a skylight to make the shadows brighter + when you use static lights, increase the lightmap resolution of your landscape (to something between 4 and 6)
Your suggestions fixes the tiling problem, but because I can’t figure out how to also add my flow map to the material with this change, I’m stuck with a fully grass map.