Hi, don’t really know what else to say, but unreal will not display the texture correctly. Here is an image of unreal vs blender. Any ideas what I can do?
Hi. I think your material is influenced by skycolor. Try unlit material(click on the big node where the textures are connected and set shading mode to unlit). Or maybe the srgb settings in the texture properties aren’t correct.
Still the same. And I’m using BC7 compression because it’s the closest, the others were way off
Oh, actually using hdr precision with unlit works. Thanks, when it was lit the colors were being blown out. Thanks