does anyone know wtf is going on with high res texture after import? It looks great in photoshop but it has sharp gradient transitions in UE4!
That what i thought but wasn’t sure. Will try to achieve that effect inside material…Thanks!
Ahh, welcome to compression.
You might want to author it differently.
Additionally, a texture that size can only show X amount of different shades when compressed and eventually there is no way to properly store more color information into it unless you use an uncompressed format… and thats just a big nope.
also, a texture that size is a massive bottleneck, especially if it has an alpha channel and no mipmaps.