Texture is looking awful after import in to Ue?!

does anyone know wtf is going on with high res texture after import? It looks great in photoshop but it has sharp gradient transitions in UE4!

That what i thought but wasn’t sure. Will try to achieve that effect inside material…Thanks!

Ahh, welcome to compression.
You might want to author it differently.
Additionally, a texture that size can only show X amount of different shades when compressed and eventually there is no way to properly store more color information into it unless you use an uncompressed format… and thats just a big nope.

https://forums.unrealengine.com/development-discussion/content-creation/32484-explanation-of-texture-compression-settings

also, a texture that size is a massive bottleneck, especially if it has an alpha channel and no mipmaps.