Hi Matthew,
You will need to generate lightmap UVs for your mesh in the editor (follow this tutorial) or in a modeling application.
Once you’ve done that you can then rebuild lighting and all should be well.
Tim
Hi Matthew,
You will need to generate lightmap UVs for your mesh in the editor (follow this tutorial) or in a modeling application.
Once you’ve done that you can then rebuild lighting and all should be well.
Tim