Texture is corrupted after build

Hi Matthew,

You will need to generate lightmap UVs for your mesh in the editor (follow this tutorial) or in a modeling application.

Once you’ve done that you can then rebuild lighting and all should be well.

Tim

Hi!,

I’ve got a problem with textures being corrupted after build.

On editor my scene looks the way I like it - like this:


The problem is that after build it changes to this - textures look very different:


During build I get following errors:


I’d be very grateful for any advice. Thanks!