When I made the model I made sure that none of the objects were intruding one another, maybe theres a few edges of the hair zfighting with the mesh but to my knowledge it’s fine model wise and I’ll double check just to be sure. I also made sure that the model itself wasn’t duplicated before exporting, I would had noticed that noticeable flickering and as I said before I textured the model in Quixel Suite DDO and it looked fine.
As for the somewhat rouge material slot maybe that might be the issue, but I made just as many material slots as needed for the mesh before exporting, and when imported the exact material slots showed up. By that statement I mean similar to substance painter where you have to assign a material to an object of a mesh for it to be recognised, so for exaple: 1 blank grey material for the mesh, 1 for the weapon, 1 for the sunglasses, ETC.
As for KVogler I’ll doublecheck my settings and make sure that the material doesn’t have tesselation on, but I didn’t use a displacement map. I did however turned off sRGB and changed from Color to Linear Color on my roughness because with it on the texture would look kind of plastic-like.
Either way I’ll double check everything again and post pictures of my materials and settings when I get home in a little while.
Well I did some experimenting and I figured, what the hell I might as well see if it’s the plugin and not anything on my end. Sure enough when I made a normal level the flashing issue I’m having is gone. So I advise anyone thinking about buying Showcase Viewer from the marketplace - don’t