Hi all,
I can not find any output node or export to bitmap in Texture Editor?
Thank
Hi all,
I can not find any output node or export to bitmap in Texture Editor?
Thank
Hit Show in Content Browser, and right-click there to see the Export option.
Cheers,
Michael Noland
Thank you for the reply but that’s not what I expected, here’s an example of what I want to do
How export result node to image disk ?
Hi ,
Gotcha, that is the material editor, not the texture editor
I don’t think there is such a function right now, but that does seem useful. Can you throw in an AnswerHub ticket or Feedback for Epic thread requesting it?
For now, you can probably futz around and create a cube textured with your material + ortho viewport setup so that you can take a screenshot and get the results at a precise resolution (you’d probably also want to set it up as unlit).
Cheers,
Michael Noland
Hi,
Ok , i will throw to answerhub
thank you
I’m looking for the same feature. Was there an answerhub link for this request ?
You can use the Render to Texture blueprint for this, but there is actually an easier way to bake flat materials these days.
Go to editor preferences and enable the Experiment feature “Actor Merging”
Then place a 1 unit plane (search content browser) and apply your material. Hook up your output that you want to bake to either BaseColor, Roughness, Specular or Metallic as those are the only simple maps that bake right now (emissive does not). Then select just your 1 mesh and select window->“merge actors” . Then select “merge materials” and the right channels and it will spit them all out.
I actually use this method when possible since it bypasses any confusing srgb issues that pop up when using the render to texture blueprint.
You will of course get a wasted mesh created in the content browser and some other assets but you can just delete them.