Hi,
I’ve got a question regarding texture usage in that I’m trying to deploy my map which is basically a landscape that takes 10 mins to traverse, however I need to deploy it on a very basic laptop (4Gb RAM, i3, intel 4200 HD GFX) and I’m having great difficulty in doing this.
The main issue is it’s using a few of the textures from the kite demo as required in epics landscape tutorial and these are pretty large, 4096 and 2048!
Can I compress the textures to a smaller size say 1024 and increase the lod bias accordingly, I assume a texture that is originally sized to 2048, with a lod bias of 0, could in theory be compressed to 1024 and by increasing the lod bias to 1, I could get a comparable visual effect to the original texture?
I’m not sure if what I’m saying is absolute madness or if there’s some logic in trying this?
I’ve tried compressing a 2048 texture to 512 (without making changes to the lod bias) but it looked hideous, in addition I’ve tried reducing the scalability options but it just washes out all the colour.
Please help!