Hi, I have recently updated my game engine version to 4.21 and I have noticed jarring texture distortion on phone with Adreno chipset (tested on 530 and 630). It somewhat okay on Mali-G71 MP20 & Mali-T760MP8 (ignore blur and dithering). I have checked the device profile and set same parameters for both except r.DisjointTimerQueries=1 for Adreno. What would be causing these issue?
This reproduced on some devices. I think this is caused by texture tiling, so coordinates calculated incorrectly (or with low precision) on specific chipsets. This is very old problem. I have raised it some time ago.
Yes, under normal precision, it will distort the output if normal map is plugged in. I had to turn full precision on to counter this. It is just weird because it was okay to use normal precision in 4.20 but not in 4.21.