I’m pretty sure he built those tools in himself and I’d barely consider myself a programmer (only know the basics) so I don’t think I could write my own for a few years haha.
I noticed further down the page that someone managed to get Renderdoc working with UE4, would this help me in this regard?
Edit:
Being a bit clearer, I’m not after the viewmode buffers necessarily, but it’s on the right lines. The thing I’m hoping for is something similar the value debugger (black compared to red&blue in the video) that the DontNod team created in UE3.
Edit Edit:
I found Gbuffer hints under the developer tab in the viewport options. Anyone know where I can edit/extend this in the code?
You can indeed use renderdoc for this, but the simpler way would just be to issue the Vis command in the console if you just want to see a rendertarget / buffer.
VisRT even gives you a new window and some more digestible data.
The workflow is kind of like:
Do Vis to see a list of all targets, find the one you’re interested in and note its ID, then do Vis ID to activate viewing.
Note that you have to update the viewport once before you can see anything (like move the camera in the viewport a bit or something)
You can of course also use the Buffer viewer in the top left of the viewport for the more common rendertargets (It says “Lit” by default, but if you click it you get a combo box with most of the relevant stuff for your perusal :D)
This is perfect but I’m a tad confused with a bit of newbie info. I got the console working perfectly fine in editor while in play mode but is there no way to access it without playing? Is the VisRT window designed to work only with a developer build of a map that you then run through -game?
I’ll have to play around with this, I love UE’s documentation but sometimes finding the right keywords is hard haha!
I’ll also be reading through your posts soon, I had a brief flick through and you really seem to know what you’re doing!
You should not have to run in Play-in-editor mode (is that what you mean?). As I mentioned, if you are not in PIE-mode, the viewport does not render unless you change something (move the camera, place something new in the scene etc). So if you do Vis, you then have to force a render somehow to see the Vis picture-in-picture etc.
Ah I see thanks I’m gonna be messing around with this over the next few days, most of this is for my dissertation proposal so I’ve got a lot of work ahead of me