Greetings, I am going to make this short.
I am working on a rather complex master-material and need some help with a controllable OneMinus. Sort of like a toggle parameter.
Now, I am going to use the OneMinus in order to be able and flip the texture.
How can I do it efficiently?
Where can I add the OneMinus?
How do I make it toggle-able?
Here is my setup for the system:
The switch will probably cause dynamic branching, And this means it is BAD news for performance.
You would probably be better off makeing a custom implementation of one minus that uses a float to scale its use.
You could use a float to lerp between two outputs, One from before the one minus and one after.
I could post a picture if you want.