We’re seeing many cases of texture corruption in our project, on DX12 only, in both packaged builds and editor (example below, it’s similar to reports by other people). It happens more quickly when out of GPU memory, or when the texture pool is over budget.
It seems to be a known issue: Unreal Engine 5 texture corruption issue - #15 by TheJamsh .
Do any known workarounds exist, and what is the status of the investigation?