Texture control SSSS radius and color ?

Hi all
I’m using the new SSSS for skin , but i do think need add Texture control the Scatter radius and color, as skin have some part more transparent some part less

Cheers!

Hey Baolong -

You should be able to use a Texture Sample as a control map for a LERP between the colors you want to use. Or you can use one texture as a Subsurface color and one that acts as a controlling LERP alpha. If you can post a screenshot of your current setup and a brief description of exact how you think it should work, I can help you further.

Thank You

Eric Ketchum

thanks, but I dont knwo how to plug the textures, here is the settings

Hey Baolong -

If you look at the information found here, Subsurface Profile Shading Model in Unreal Engine | Unreal Engine Documentation, you will want to plug in your mask into the opacity channel as it “used to mask the subsurface scattering contribution (A value in the range between 0 to 1 allows smooth transitions, at the moment this does not scale the scattering radius/distance). 0 disabled subsurface scattering, 1 show the full extent.”

Thank You

Eric Ketchum

thanks! that’s sort the most my problem :slight_smile: