I am creating a archviz experience for oculus quest 2 and having some issues with 2 textures in particular.
Both 2 textures are being compressed too much in some places, but not in others. For example, on one level the texture is all blurry and on other is good.
I tyied to mark no mipmaps, not streaming, no compression, and all I would think to prevent this kind of error.
Have anyone encountered this, or know how to make the quest not compress an specific texture?
Thanks in advance.