Hello All,
Im new in UE, im currently searching if this feature exist (title) but i dont find anything about it:
what it look like:
what i want:
what the original info look:
thank for the reply
- When selecting Shared: Clamp, the texture is stretch, i use a panner (uvrotating in vertical) do you have a idea how to fix it ? :x
- can you explain more about how to add it please ? like i said, i’m a beginner at this
Can anyone help me ?
I really need it, this texture dont use any other texture, it’s like a filter on the border, “glossiness” i think ?
Just aswer me, if it’s possible or not :x
You’re not getting answers because no one knows what you’re trying to accomplish. Consider posting an image / result of the effect you’re trying to achieve.
it’s like a filter on the border
For example, I’ve been thinking you’re trying to rotate a wrapped texture around an axis because you said:
the texture is stretch, i use a panner
(uvrotating in vertical)
And now we’re making some kind of border filter all of a sudden…
If that fails, head over to the Rendering subforum:
https://forums.unrealengine.com/development-discussion/rendering
And ask there, too!
There an example with animated (panner).
but the texture is not alpha, it’s probably a shader effect: Animated Effect i want to replicate this effect on UE4 but i dont found anything about it. sorry about how i cant really explain it, im not speaking english but french so it’s hard to explain it correctly :x
not the scrolling, i know that (first image upward)
what i want to know is if UE4 can apply some sort of “blurry/grossiness” on all border of the texture ?
because if i do that on the texture it will look wreid :’( some game use CLAMP_ON_BORDER (3) to add some blurry effect like in the video to not see the scroll of the texture like your gif.
this effect i want are idle, probably in front of the texture…