Texture Array with a gradient map color texture. How do i make this work?

I am using texture 2d array in my materials, problem is I want to also use a gradient map to modify the color. Plugging a regular texture into the uv slot of a gradient map normaly modifies the color. This does not work with a texture array ussing append to select the texture… then plugging into the gradient map uv slot…

So what is the correct way of making this work?

1 Like

nevermind… found the problem… i seem to have accidentally put a normal map in my array of diffuse textures… so it broke when i selected it…