Hey guys, new to unreal engine here.
I have a good foundation of knowledge of texture creation and application in other programs, but in unreal I am totally lost when it comes to applying textures to the pre-made Uassets I’m importing.
there are folders in the collection that contain instance materials, and another containing meshes and another containing the textures (diffuse, alpha, normals etc.)
does anyone know how I can bring all of these together to get the final, textured model?
The collection is Nopal3D’s foliage pack by the way.
thank you!