Is it possible to tile a texture along a spline, or do I need a mesh involved ?
I think there needs to be some kind of geometry. What’s your goal exactly with this?
If there was some kind of geometry attached, you could scale the appropriate UV coordinates by the length of the spline.
Not sure yet, either something like a grenade path or pawn, just getting to know splines. I’ve read the rendering was taken out but want to show in-game what the spline looks like.
Look into ribbon emitters- that might be the effect you are looking for at least when it comes to making a grenade path.
Shall do, thanks.