Hi,
I’m working on the thermal vision using Post Process Material and I wanted to somehow simulate dynamic adjustment of gradient when different min/max temperatures are present.
As it is typical I use Custom Stencil, but I don’t think getting list of every recently rendered object, accesing their custom value (like int temperature) and then changing custom stencil would be efficient.
Other way I thought about was adjusting the gradient curve dynamicly, having precalculated nodes and simply adjust the nodes position to get the needed thermal look at specific moment, but I can’t force color curve to work…
Any ideas how to do this?
I don’t want to simply create bunch of different gradient textures as I want smooth transitions.