I have a multiplayer game I’m working on and am using a TextRenderComponent to render the player name above the character.
When I run in single player mode, everything works perfect. The text updates, shows the correct name, its all great.
But as soon as I add players, or even just check the run dedicated server, it doesnt work at all anymore. I would have said replication, but even explicitly calling TextRenderComponent->SetText(Name) on the character class itself doesn’t do anything, client or server.
I have logging setup to show that the name being passed in is working, just the changing of the TextRenderComponent seems to break as soon as the game goes multiplayer.