I’ve got a TextRenderComponent attached to my pawn in order to get around the “HUD not displaying in both eyes in stereoscopic mode” problem. When the Scalability settings of the engine are set to lowest, everything looks great. When the r.PostProcessAAQuality is anything other than 0, or when sg.PostProcessQuality is set to anything other than 0, the text blurs when the pawn starts to pick up speed. It’s worth mentioning also that I’ve got the text material set to use emissive output in order to stop the text from being affected by shadows.
I’d like to be able to continue using post processing effects without the text blurring, does anyone have any insight?