TextRenderComponent behave in a weird way if I set custom font

I’ve created a Font asset, which works perfectly with “Draw text” function in HUD class, but when I plug same font into TextRenderComponent I always get some weird stuff
Without font:

With font:

See my answer in this AnswerHub thread How do I import and use custom fonts? - Platform & Builds - Unreal Engine Forums for a solution. There’s more to a font than meets the eye, in this particular context.

Huh, what a fancy sorcery
Thanks, it helps!