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TextRenderComponent behave in a weird way if I set custom font

I’ve created a Font asset, which works perfectly with “Draw text” function in HUD class, but when I plug same font into TextRenderComponent I always get some weird stuff
Without font:

With font:

See my answer in this AnswerHub thread https://answers.unrealengine.com/questions/35807/imported-fonts-not-working.html for a solution. There’s more to a font than meets the eye, in this particular context.

Huh, what a fancy sorcery
Thanks, it helps!