I’ve attempted to set the color both in default settings for the TextRender Component as well at run-time. In both situations the text color is shown as black.
I’m not entirely sure what I’m missing – this is for a Paper2D game with orthographic camera.
I seem to be Having the same problem… Text just renders black in Orto or perspective. I have never had this issue before. Any fixes? Or an I being DUMB?
I’m facing the same issue. The only thing i noticed is that the rendered text has the selected color on the backside. On the front it is rendered black
I was able to solve the problem by creating a new material (e.g., TextMaterialEmissive), and using that instead of “DefaultTextMaterialOpaque”, which is what you get when you first create a TextRenderComponent.
Solution still doesn’t work for me. I have set both the base and emissive colours to white and changed the material to unlit yet my text render is still black.
For anyone still having this problem, i found this workaround. You should make a copy of the default material and after just follow the photo. My material was lit, but works with unlit too.