Text Rendering wrong

I added a Text Renderer Component in to my actor blueprint class but the orientation is wroing, I want to see it right even if I rotate my character, Can I do that? How??
image
Here it is.

Hi Adeel,

This is the general idea:

This is from the Content Examples → Blueprints_Advanced map → 2.2 Actor Tracking

Let us know if you have any questions about implementation, cheers!

@Astrotronic What after break rotation? Is it SetComponentRotation?

Download the Content Examples project if you can! Many great things in there.

After that it uses ‘RInterp To’ (Combine Rotator if using just 2 axes like in screenshot) and then ‘SetWorldRotation’ on the Spotlight mesh Scene Component.

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@Astrotronic Thanks Man