I have a simple script that makes a text render show up if the player is inside the trigger box, but this does not work. The render text never shows up, even if i set the visibility to true it only shows on the editor.
The trigger box is working, i already tested, the only problem is the text render itself.
Yeah, it remain invisible even if starts visible in the editor. Itās not hidden in game, already checked that. These two work together, i put both triggerbox and render text to be visible, but they donāt appear. You can see that in my second screenshot. I tried everything already, i dont know what to do anymore, maybe its a bug?
I think I found the problem. The problem is that the parent of the bp is a trigger box, which is hidden by default. So, go to the class default and uncheck āActor hidden in gameā. Now everything should be visible, the box, the sprite and the text.
So now, scale the billboard to 0 (you will lose the button sprite - if you change itās visibility in code, thereās a warning about it, so donāt) and change the visibility of the box.
Next time, start with an empty actor and add the components you want. Better control and less problems.
āHidden in gameā itās already uncheked in the parent class. But i think you are right, i will restart this BP using a empty actor instead of a trigger box. I was testing here and this BP works if created from a Static mesh that is in the scene. Thank you for the help!