Text component on a BP actor renders above my characters

I have a blueprint actor as an environmental asset that has text displayed on it, because i want to be able to change it in the editor.

But now when I test the game the text displays above my characters.

This is the text on its own.

333060-textabove.png

This is how it is now.

333059-textabove.png

These are my render settings for the text component

Unreal Engine has a hard time sorting Translucent materials, so if your character and your text both have Translucent materials, it will often render them in the wrong order. My advice is you should try to change the text material to Masked. Unfortunately, it will make the edges of the text more jagged, but it will fix the render problem.

Hope this helps

I’m kind of confused about how this happenned if your character doesn’t have a translucent material, but I’m glad it worked.

My character has no translucent materials whatsoever, In the screenshot it’s the default mannequin colored red.

I will, however, try the Masked option and let you know.

Edit: That absolutely fixed it, I changed the Text Material to Masked and not only did it put it in the right order, but it also doesn’t look Jagged.

333096-textabove.png

Thank you