I’ve tried everything to importing a PNG with transparency, and it always looks wrong…
Here a few of the threads about it, in all of them they recommend NOT to use PNG (but PSD), and they describe procedures to save with alpha channel, which I tried, and then UA4 said “failed to import”. More than two hours I spent:
I made a decal sheet texture for my decal sheet material but when I imported the PNG decal texture into UE4 it’s all disfigured.
[DSQuest.png]
[DSQuest.png]
But when the texture is in a material and is on a decal panel or a object it’s normal, why is this?
It mainly becomes a problem when I am UV cropping it when I’m in a material instances, because I can’t see what I’m cropping.
How do I fix this?
Thanks!
TL DR:
Don’t use png. Use .TGA with alpha channel or .PSD
This is a totally basic question that has me banging my head against the wall.
I am not a noob when it comes to image channels and all…which is probably the source of the issue.
I have a bunch of wonderfully small png files that I want to use as material mattes. They are RGBA png files that import fine in Nuke and have all the data I need. After Effects and Photoshop are a little weird with Alphas but I can at least see the data is there. I was hoping to be able to use the straight data for ma…