Summary
In version 5.7, I’m having a problem updating the Text 3D actor!
My Text 3D element is in a sub-blueprint, which is added by a blueprint using an Add Child Actor Component.
If I choose “Static MeshesRenderer” as the Text Renderer Class in the Text 3D options, I can’t move my text, which seems normal. But if I choose “Dynamic MeshesRenderer,” my text disappears.
Do you know if this is a bug? Do you have a workaround?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Add 3D Text in sub blueprint. Put this text in DynamicMeshesRenderer class and in a blueprint Add Child Actor Component with this sub-blueprint. The Text is not visible !
Expected Result
You see the text
Observed Result
You don’t see the Text
Platform(s)
Windows 64
Additional Notes
Why add a class ? Why don’t symply use Mobility : Static, Stationnary or Movable ?