Text 3D UE5.7

Summary

In version 5.7, I’m having a problem updating the Text 3D actor!

My Text 3D element is in a sub-blueprint, which is added by a blueprint using an Add Child Actor Component.

If I choose “Static MeshesRenderer” as the Text Renderer Class in the Text 3D options, I can’t move my text, which seems normal. But if I choose “Dynamic MeshesRenderer,” my text disappears.

Do you know if this is a bug? Do you have a workaround?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Add 3D Text in sub blueprint. Put this text in DynamicMeshesRenderer class and in a blueprint Add Child Actor Component with this sub-blueprint. The Text is not visible !

Expected Result

You see the text

Observed Result

You don’t see the Text

Platform(s)

Windows 64

Additional Notes

Why add a class ? Why don’t symply use Mobility : Static, Stationnary or Movable ?