TexCoord Node in level blueprint

Hi,

I want to scale texture as a function of camera distance from actor. I have the UV and the texcoord in the material blueprint.
I also have distance between camera and object in level blueprint (using get distance to node). How can I link the UTiling and VTiling from TexCoord node from material blueprint to levelblueprint?

Thanks!

Alright guys. The answer lies in Material parameter collection. Get the camera object distance in level blueprint and save it in a scalar parameter. Then get the scalar parameter in material blueprint and multiply with TexCoord and attach to 2dtextureparameter and voila you have it. xd

Easier would be to subtract in your Material: CameraPositionWS from ObjectPositionWS (WS = WorldSpace)

Easier would be to subtract in your Material: CameraPositionWS from ObjectPositionWS (WS = WorldSpace)