I’m trying to setup the most simple scene possible to test dynamic raytraced shadows.
I would like to have no sky, no skylight, no AO, no GI and no shadow maps. Just a simple direct light with raytraced shadows.
I can’t seem to get good quality. I believe I need to increase the distance field resolution, but I can’t find any documentation on how to do this.
I’d also like to try the soft shadows, I cannot find this setting.
In addition, I can’t find documentation on how to disable the shadow maps system. Is there a switch ON/OFF anywhere?
Thanks Jacky. But that link seems to be a showcase more than documentation, in the sense that they don’t show you where in the user interface you can change that parameter.
In fact, I believe that the documentation doesn’t explain how to get to the results they show on the images.
Is there a complete documentation? How do you do when you need to know where a parameter is?
Thanks again.
There arent any other setting for distance field shadows than what you show in your screenshot really. For directional lights you’ll need to tweak cascade and distance field shadow distance parameters to get the looks you want. And it is far simpler for point and spot lights since it is just a tick box that enables distance field shadows.
Static meshes themselves have some settings in static mesh editor though.
Distance Field Resolution Scale
Generate Distance Field as if TwoSided
Most of the time you can ignore them but you may need to increase/enable them depending on the complexity of your mesh.
It seems that, even with “use raytraced distance field shadows” checked, I’m not getting raytraced shadows.
If I lower “Dynamic Shadow Distance MovableLight” to 0, I get no shadows at all. I assume that this is the parameter you were referring to
On the image below I have “Dynamic Shadow Distance MovableLight” in 1000 (before reaching 0).
Those are not static meshes but BSP’s i believe? That is one of the limitations of distance field shadows as far as i can remember. Try it with static meshes and you’ll get shadows. You shouldnt be using BSP’s in your final product anyway so it isn’t a big deal really.