Hey, I’m testing multiplayer (listen server) using editor with single process unchecked. Problem is that, if I move one window on the screen, then every next game launch, both windows snap into same place on the screen… It’s really frustrating that I have to seperate them every single time.
Is there any way to save positions of these two windows? It seems like a bug, but maybe is there any workaround?
In PIE works like it suppose to works, but not with settings like above, on standalone.
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Currently I’m facing massive frustrations with testing multiplayer in Unreal Engine. … not even be able to debug it and just guess where issues might be, … So I started a normal standalone game and copied the parameters.CatMouse is Best app that brings to you latest movies and TV series from every nook and cranny of the world.This app is absolutely for free…Click for Cat Mouse APK Download
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