Testing Multiplayer Game Architecture Features

Hi All,

I was just wondering how to test a Multiplayer Game as if it was played on Steam (host creates session, clients join, chat mechanic, etc.). So far, I have just copied the game files and launched each game individually and this works just fine. However, as I am now looking forward to the actual level design, this approach will cost a lot of time.

I was writing a .bat file to launch the game, but it does the same as in viewport: It does not create another instance of the game. What I mean is: If one client changes its name, all other clients and the host have the same name as they all refer to the same save game file in my folder.

Is there any other (i.e. faster) way to testing the multiplayer functionality? Thx in advance