Hello. I’m trying to make something to get into a school team for next year, and I’m trying to make something in UE4 in VR on my setup. However, I don’t have access nor as much funds to get a headset. Is there ways that I can perhaps work with the template/controllers to make it work with keyboard/mouse? I need to also simulate motion controllers as well, because the upcoming project needs to look into that.
I’ve been trying to look into using my joy cons as motion controllers, because it’s the only hand controllers that I have access to right now.
I also want to see if it’s possible to replace the HMD with my android device or phone.
If you can help me, that would be really great wonders, thank you so much!
If anything i would experiment with SteamVR. SteamVR is most open VR library lock down to Steam (you game need to be on Steam, that said if you make VR game in UE4 thats to it’s HMD wrapper it should also work with other systems without a hassle if you make it work with SteamVR), but for game development you are free use that.
Outside of handling VR display SteamVR was made to aggregate all input solution in computer that can be used in VR , for example you can use Oculus headset and controllers and use Vive/Index latterns and object controllers to have full body tracking, SteamVR simply aggregates them all in to single input system and let you use all of them in same time n game as long game knows how to handle so many controllers. Windows Mixed Reality is probably cheapest and least support system, yet lot of game unintentionally supports thanks for SteamVR support for Mixed reality. You never heard about compatibility issues between Oculus and Viver/Index, because all games that was made for Vive only work unintentionally on Oculus as SteamVR support Oculus
SteamVR is also quite Open which allows anyone to code support for varius input controlers and VR headsets, for example somebody did Kinect full body tracking support i seen lot of people using that on VRChat and VRChat never was made to support that, but it does thats to SteamVR 3rd party supporfor it, i also seen Leap Motion 3rd partysupport. This is probably only gate way you can get doing some VR hacks, so research on making various things working with SteamVR.
You also mentioned about Androidm you might look in to Google VR, but it now depricated but might be worth a try:
Hello, i also works with VR but i did PC testing on the VR pawn, just added component “FloatingPawnMovement” (for pawn moving), inputs and call them in the VR pawn like on the images: