I can not see tessellation in my landscape anymore when playing in standalone (UE 5.7). If I play in a new editor window (PIE) everything is fine.
For nanite meshes tessellation is working fine in standalone, but the landscape remains flat.
It was working once, suddenly stopped. I rebuilt everything multiple times.
I even created a new project with a simple landscape and material, still the same. Tessellation in PIE works, but in Standalone (via Editor) there is no Tessellation.
I experienced the same issue, and it seems to be an engine bug. I resolved it by modifying the engine. You just need to change ULandscapeTextureHash::IsEditorOnly() true to false, save the level again, and then load it. I will need to test the stability further, though. So far, there haven’t been any major issues.