Tessellation near clipping plane error

What “tessellation” were you messing with? If it was just the parameters within the landscape material, then no. Whatever you do there won’t affect other levels.
if it was the global tesseletion setting sin project settings, you can always revert to the original values…

Also, the issues you describe are more consistent with floating point precision issues then anything else… except opening a new level should revert back to whatever that level is set to for position…