Ive been looking around for a solution here but cant seem to find much. I seem to have this clipping plane issue on my tessellated mesh. You can see below. Ive adjust the project settings and enabled the crack free in my material. It look as though its only occurring in camera space. when i tilt the camera it moves into the distance on the mesh. Its clearly noticeable when in wire frame mode but it its trying to correct itself in the texture modes. Is there a solution to this or is this the limitation?
Ive included a small clip and an image of the mesh im using. Ive added alot more verts to help.
Thanks for the help