Hi, i bought the tessellation texture pack ( default example = bottom wall) and i want it on a multi surfaced “Wall 400x400” (Top wall) thats a default shape in UE4.
But when i smash the texture on the “Wall 400x400”(Top wall), its all weirdly disordered.
Can anyone help me todo it correctly?
40490-
I am not sure what the problem is, maybe something with the UV Map, maybe only the scales …
For now a workaround would be that you place multiple walls in a blueprint, so it looks like the wall on the top and place this blueprint.
how do i add a material per each side ? (instead of 1 material overall entire mesh) that might fix it x)
You have to change the wall itself to do that. Inside a 3D modeling software, you have to apply one material on each face and export it. After the import into unreal their should be the possibilty to apply a material to every side you put an own material on.
But I am not sure if that would be a good idea since you can’t really control the position of the sides and it might break open on the edges.