Tessellation limit?

Is there a cap placed on the tessellation input? Values above 8 don’t seem to tessellate the meshes any further.

Yes indeed, the tessellation factor is limited to 8 for performance reasons.

You can however increase this limit by editing the FlatTessellation.usf and PNTriangles.usf shader files,

[FONT=Courier New]float4 MaxTessFactor = 8.0f; (line 68/86)

That worked. Thanks!