In the recent Inside Unreal webinar, the core dev said, Tessellation & non-rigid support will come to Nanite but not in 5.0.
They suggested using Virtual HeightField Mesh, but it’s experimental & it looks like a hack.
In the recent Inside Unreal webinar, the core dev said, Tessellation & non-rigid support will come to Nanite but not in 5.0.
They suggested using Virtual HeightField Mesh, but it’s experimental & it looks like a hack.